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GTL Now Offers Video Attachments for its Patented Inmate Messaging Product

RESTON, Va. , Aug.andnbsp;GTL, an innovation leader in correctional technology, education solutions that assist in rehabilitating inmates, and payment services solutions for government, today announced that it has launched video attachments for its patented, industry-leading inmate messaging product. Available on GTL’s ConnectNetwork® Android and iOS mobile applications, the video attachments feature allows an inmate’s friends and family members to send short videos to the inmate. Click here for more.


Cellular News

GTL Now Offers Video Attachments for its Patented Inmate Messaging Product

RESTON, Va. , Aug.andnbsp;GTL, an innovation leader in correctional technology, education solutions that assist in rehabilitating inmates, and payment services solutions for government, today announced that it has launched video attachments for its patented, industry-leading inmate messaging product. Available on GTL’s ConnectNetwork® Android and iOS mobile applications, the video attachments feature allows an inmate’s friends and family members to send short videos to the inmate. Click here for more.


Cellular News

Pay TV’s Rapidly Changing Delivery Mechanisms Triggers Demand for Effective Video Content Protection

SANTA CLARA, Calif. , Aug.andnbsp;The global content protection market is transforming, and participants must adapt or fail. Internet protocol (IP) is creating widespread disruption. Consumer preferences are shifting from live-linear bouquets of channels toward over-the-top (OTT) and television everywhere (TVE). Consumer electronic (CE) devices are outselling set-top boxes (STBs) 10 to 1, and cord cutting continues to gather steam. Digital rights management (DRM) secure players and watermarking are gaining wallet share, even as traditional CAS spending plateaus. Overall, the nature of pay TV is changing and content protection technologies must adapt to secure content and revenue wherever it is viewed and however it is delivered. Click here for more.


Cellular News

AT&T to develop in car video streaming service

AT&T plans to develop an in-vehicle video service as part of its connected car offering

AT&T plans to develop an in-vehicle video service as part of its connected car offering

US operator AT&T plans to develop an in-vehicle video service as part of its connected car offering, following on from the opening of a connected car centre in Atlanta, the AT&T Drive Studio in January.

AT&T Drive is a modular connected car platform that aims to package connectivity, billing, data analytics and infotainment to car makers and developers. The carrier has teamed up with multi-play services vendor QuickPlay Media to launch a live linear TV and video on demand streaming services to car makers collaborating with the operator in the AT&T Drive Studio.

According to QuickPlay, its solution includes a configurable, customisable client application, support for adaptive streaming, content protection with DRM solutions, dynamic advertising, banner ad support, multi-language support and featured content.

It added it will enable AT&T to provide in-car infotainment by allowing it to stream hundreds of live linear TV channels and hours of premium video on demand content.

”In-vehicle video services are going play a crucial part in making the next generation of connected cars,” said Chris Penrose, senior vice president, emerging devices at AT&T Mobility.

The Broadband LATAM conference is taking place on 3rd- 4th June 2014 at the Grand Hyatt, Sao Paulo, Brazil. Click here to download a brochure.

 

“Due to this collaboration, automotive manufacturers around the world will be able to provide consumers with cutting edge multiscreen entertainment.”

Connected car initiatives appear to be gaining momentum in 2014. Earlier this week, iPhone maker Apple announced the upcoming launch of Apple CarPlay, which will be available on select new cars in 2014. The firm claims it will be a smarter and safer way for consumers to use their iPhone in the car.

Last month, it came to light that the United States could soon make M2M connectivity in new vehicles mandatory, following research undertaken by the US Department of Transportation’s National Highway Traffic Safety Administration (NHTSA). And at Mobile World Congress last month, automaker Ford rolled out an updated version of its Focus model, showcasing advanced drive assist and mobile connectivity features, while M2M specialist Jasper Wireless unveiled a cloud-based platform targeting the automotive OEM sector, helping car companies implement and enhance the connected car experience.

And in the first week of the year, leading tech firms teamed up with automotive manufacturers to create an industry alliance aimed at bringing the Android platform to connected cars. Audi, GM, Honda, Hyundai and Nvidia joined Google to form the Open Automotive Alliance (OAA).

Telecoms.com

AT&T to develop in car video streaming service

AT&T plans to develop an in-vehicle video service as part of its connected car offering

AT&T plans to develop an in-vehicle video service as part of its connected car offering

US operator AT&T plans to develop an in-vehicle video service as part of its connected car offering, following on from the opening of a connected car centre in Atlanta, the AT&T Drive Studio in January.

AT&T Drive is a modular connected car platform that aims to package connectivity, billing, data analytics and infotainment to car makers and developers. The carrier has teamed up with multi-play services vendor QuickPlay Media to launch a live linear TV and video on demand streaming services to car makers collaborating with the operator in the AT&T Drive Studio.

According to QuickPlay, its solution includes a configurable, customisable client application, support for adaptive streaming, content protection with DRM solutions, dynamic advertising, banner ad support, multi-language support and featured content.

It added it will enable AT&T to provide in-car infotainment by allowing it to stream hundreds of live linear TV channels and hours of premium video on demand content.

”In-vehicle video services are going play a crucial part in making the next generation of connected cars,” said Chris Penrose, senior vice president, emerging devices at AT&T Mobility.

The Broadband LATAM conference is taking place on 3rd- 4th June 2014 at the Grand Hyatt, Sao Paulo, Brazil. Click here to download a brochure.

 

“Due to this collaboration, automotive manufacturers around the world will be able to provide consumers with cutting edge multiscreen entertainment.”

Connected car initiatives appear to be gaining momentum in 2014. Earlier this week, iPhone maker Apple announced the upcoming launch of Apple CarPlay, which will be available on select new cars in 2014. The firm claims it will be a smarter and safer way for consumers to use their iPhone in the car.

Last month, it came to light that the United States could soon make M2M connectivity in new vehicles mandatory, following research undertaken by the US Department of Transportation’s National Highway Traffic Safety Administration (NHTSA). And at Mobile World Congress last month, automaker Ford rolled out an updated version of its Focus model, showcasing advanced drive assist and mobile connectivity features, while M2M specialist Jasper Wireless unveiled a cloud-based platform targeting the automotive OEM sector, helping car companies implement and enhance the connected car experience.

And in the first week of the year, leading tech firms teamed up with automotive manufacturers to create an industry alliance aimed at bringing the Android platform to connected cars. Audi, GM, Honda, Hyundai and Nvidia joined Google to form the Open Automotive Alliance (OAA).

Telecoms.com

Brightcove Innovation Reshapes the Digital Video Experience for Businesses

Businesses are increasingly recognizing the ability of online video to help create authentic, meaningful relationships with their customers, prospects, partners and employees. The proven effectiveness of video in engaging these audiences is driving businesses to move video out of its current silos and treat it as a key element of every digital interaction. In its ongoing commitment to support this movement and deepen these digital relationships, Brightcove Inc. (NASDAQ: BCOV) today announced the availability of In-Page Experiences and Audience Profiles at its customer conference, PLAY. The combination of these capabilities empowers business users in every functional area to create and analyze the impact of dynamic, interactive and professional-quality video experiences. Click here for more.


Cellular News

Motorola DROID RAZR vs Apple iPhone 4S – vídeo comparativo

Breve comparação do DROID Motorola RAZR e Apple iPhone 4S.

Se você ainda não é atraído DROID Motorola RAZR e Apple iPhone 4S. – iOS e Android – provavelmente você vai estar diante de uma…



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Nokia 808 PureView Hands-On Video

Nokia 808 PureView Hands-On Video

Cineplaneta o seu canal cultural..Planeta Celular um blog da Rede Cineplaneta



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VP technology and innovation, ooVoo: “Social video lets consumers share what they are doing”

Chang Feng, VP technology and innovation, of ooVoo

Chang Feng, VP technology and innovation, of ooVoo, the video chat and messaging service, is delivering a conference keynote on Day Three of the Broadband World Forum 2012, taking place on the 16 – 18 October 2012 at the RAI Exhibition and Convention Centre, Amsterdam, the Netherlands. Ahead of the conference we talk to him about how ooVoo fits in with current trends and what are its major challenges and opportunities it faces.

How is ooVoo different from its competitors in the online video communication space?

ooVoo is the largest independent operator in the consumer video communication space today with 55 Million+ registered users and over one billion video minutes served per month. ooVoo’s quality leads the competition as demonstrated by third party studies and we continue to dedicate great amount of resources to the research and development of cutting edge core audio video technologies and service infrastructures. ooVoo is at the forefront of innovation in terms of delivering exciting brand new consumer experiences by organically merging communication, social networking, and online content consumption.

Facebook has obviously changed the way hundreds of millions of people communicate. We see people using Facebook to share with their friends where they “were” and what they “were doing”. With ooVoo we are seeing an even more communications rich platform – a form of group interaction where social video enables consumers to easily share where they “are” and what they “are doing”.

What is more important to ooVoo – great average broadband speeds or greater coverage?

ooVoo offers an internet scale service therefore can benefit from both increased broadband speed and greater coverage. Higher broadband speeds would enable ooVoo to provide better quality service. Greater coverage enables ooVoo to reach more users.

As average speeds increase is there less pressure on the need to improve the efficiency of video and audio codecs?

Improving efficiency (and functionality) of video and audio codecs will continue to be important. We have been hearing this argument for more than 10 years but still today a top performance codec is still critical to any video communication system such as ooVoo. The evolution of online multimedia services has so far proven that application developers will always find ways to leverage the additional speed/bandwidth available to deliver a richer user experience and better quality of service to the customer.

How important is the mobile space to ooVoo?

The mobile space is very important to ooVoo. The brand launched a mobile product in 2011 and today it accounts for almost half of the total usage and nearly all of our growth. As the broader internet usage paradigm continues to shift from fixed to a combination of fixed and mobile, the future of successful group communications depends on how well services are experienced by users in cross-platform situations – connecting desktops with mobile devices regardless of operating systems and protocols.

What are the challenges you expect to face as we move from fixed to mobile centric applications and services?

The main challenges as we see it are network quality of service, mobile endpoint fragmentation, and effective monetisation on the mobile platform.

What principles do you adhere to when building customer-friendly apps and services?

ooVoo is a social video platform— which means fun. To be fun it needs to be easy to use and easy to share with friends. Being multi-platform is a key part of that. We never want a customer to feel as of they “wish” ooVoo would do something. We want to stay ahead of our customers’ expectations.

Would ooVoo look to custom build applications for individual mobile platforms or take a one size fits all approach?

ooVoo strives to deliver to our customers a coherent cross-platform user experience with an optimized UX and performance on each supported device platform. As such, we build the mobile versions of ooVoo software as native applications.

What new opportunities do you expect to emerge as consumers become increasingly connected?

Multi-screen viewing is one of the most interesting consumer behaviors we are encountering. Nearly 50 per cent of ooVoo callers are watching TV while connected on ooVoo. This is the beginning of completely new social video phenomena that we are experimenting with and encouraging. Our customers and our advertisers are equally engaged in the process. I see great potentials that new engaging services and innovative advertising models can be discovered and developed in this organic blurring of visual communication, social networking, and online content consumption. This paradigm shift in consumer behaviour is providing exciting new opportunities to both existing players and new start ups.

What advice would you give to those looking to innovate in today’s internet community?

Be crystal clear about the specific problem you are trying to solve. Know your users. Quality matters.

The Broadband World Forum 2012 is taking place on the 16 – 18 October 2012 at the RAI Exhibition and Convention Centre, Amsterdam, the Netherlands. Click here now to register your interest.

telecoms.com – telecoms industry news, analysis and opinion

Game Hero: Todas as eras dos vídeo games em um só desafio

Slash on the cover of the video game Guitar Hero III: Legends of Rock (Photo credit: Wikipedia)Game Hero: Todas as eras dos vídeo games em um só desafio  
Usando todo o poder e a versatilidade…



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